Role-Playing Games

Adventure supplements and zines usable with your favorite role-playing games.

The Ioun Codex is a 32-page, full-color sourcebook exploring ioun stones, from origins to NPC experts, uses both standard and unusual, monsters and locations, as well as a way to create a wide variety of ioun stones from a selection of over 50 powers.

Featuring:

  • Orbitals: An Introduction to Ioun Stones
  • Cynosures: Ioun Masters, Crafters, and Seekers
  • The Ioun Matrix: Tapping Into the Chaos of Magic
  • Unorthodox Uses: Affixed, Enclosed, and Implanted Ioun Stones
  • Bestiary: Creatures of Stone, Crystal, and the Cosmic Beyond
  • The Bluestone Quarry: What Secrets Hide in the Old Tunnels?
  • Tales and Rumors: Lore, Hearsay, and Folk Tales

Zine of Wondrous Power Issue 05 includes material originally published under Daniel M. Perez’s (short-lived) imprint, Astral Shark Games. In these pages you will find unusual and magical shark-themed items, as well as two adventure locations, all usable in any fantasy campaign setting with rules for the 5th edition of the “world’s greatest fantasy role-playing game” (although, you know, usable in any game that’s derived from it).

Featuring:

  • 10 Unusual Shark-Themed Items – Interesting trinkets to spice up your adventures.
  •  10 Magical Shark-Themed Items – Magical treasures harnessing sharkastic power.
  •  Castle Shadowspire – Solve the mysteries of the castle on the border between light and dark, good and evil.
  •  Dragonarch Mesa – Explore the magical land created by two ancient gods where nomad tribes and settled monks vie for control.

Zine of Wondrous Power Issue 04
features:

  • A Talmudic Bestiary – A collection of creatures from Jewish lore. Compatible with Old-School Essentials.
  • Welcome to the Dalelands – An essay about my travels in the Midwest and how it tied into my gaming life.
  • DaVinci Labs: WRK400 Workman Modular Mecha – A technical profile on a utilitarian mecha.
  • What’s the Point of It? – An essay about gaming while the world burns around you, and why I still do it.
  • The Ioun Codex: The Iounmancer – A prestige class about mastery of ioun magic. Compatible with Old-School Essentials.
  • The Secret of Brook’s Mine – A small dungeon crawl with an out-of-this-world surprise.
  • Games as Essays – An essay about games primarily expressing ideas rather than rules for play. 

Zine of Wondrous Power Issue 03 includes four societies for any fantasy campaign setting with rules for the 5th edition of the “world’s greatest fantasy role-playing game” (although, you know, usable in any game that’s kinda derived from it).

Featuring:

  • Erzak’s Riders – Mercenary company fielding a fearsome heavy cavalry.
  • The Blind Path – Monastic order that seeks to see beyond the visible.
  • The Dream Healers – Dream clerics fighting off nightmare incursions.
  • Scions of the Triad – Paladins seeking to unite the three aspects of an ancient god.

Zine of Wondrous Power Issue 02
features:

  • Back to Gaming Basics, An essay where I argue for a return to the pamphlet or zine format in RPG writing, publishing, and usage.
  • Graduation Day, A short story meant to introduce a game I haven’t yet written.
  • Welcome to Kent Square, A small charming town where mushrooms reign supreme.
  • Roleplaying Games as Interactive Fiction, An essay explaining how I’d like to redefine RPGs for a non-gamer audience.
  • Last Christmas, A Jam for The Playlist where you get to play through the story in Wham’s iconic holiday song.
  • 1D6 Wondrous Holiday Treasures.

Zine of Wondrous Power Issue 01
features:

  • Welcome to the Zine of Wondrous Power, An introduction to the zine and its creator.
  • 31 Days Thining About Games, 31 short essays on different aspects of gaming.
  • 1d6 Items Found in the First Room of a Dungeon, Six out-of-the-ordinary items found right as adventurers enter a dungeon to fuel further adventures.